Witcher 3 Modding Tools
Witcher 3 Modding Tools: A Guide for Beginners
The Witcher 3: Wild Hunt is one of the most acclaimed and popular RPGs of all time, with a rich and immersive world, a compelling story, and a vast array of choices and consequences. However, if you want to enhance your experience even further, or create your own content for the game, you might be interested in modding. Modding is the process of modifying or adding new features to a game, such as new quests, characters, items, graphics, sounds, etc. Modding can be done for various reasons, such as improving the game's performance, fixing bugs, adding more variety, or simply expressing your creativity.
Fortunately, The Witcher 3 has a supportive and active modding community, with thousands of mods available on various platforms, such as [Nexus Mods] or [CD Projekt Red Forums]. However, if you want to create your own mods, or learn how to install and use other people's mods, you will need some tools and knowledge. In this article, we will introduce some of the most useful and essential tools for modding The Witcher 3, and provide some basic tips and tutorials on how to use them.
The MODkit is the official toolkit for modding The Witcher 3, released by CD Projekt Red in 2015. It includes two utilities: wcc_lite and Script Studio.
wcc_lite is a command-line tool that allows you to pack/cook and unpack/uncook game files. This means that you can extract the game's data (such as textures, meshes, scripts, etc.) from the .bundle files that contain them, and then modify them or create new ones. You can also pack your modified or new files into .bundle files that can be used by the game. wcc_lite also has other functions, such as generating collision meshes, importing animations, creating texture atlases, etc.
Script Studio is a script editor that allows you to edit or create Witcher Script files (.ws), which are the files that control the game's logic and behavior. Script Studio has built-in support for debugging and mod creation and installation. You can use Script Studio to modify existing scripts (such as changing game mechanics, altering dialogue options, adding new abilities, etc.) or create new scripts (such as creating new quests, events, characters, etc.).
The MODkit also comes with a quick start guide and a sample mod creation walkthrough from CD Projekt Red. You can also find four example mods that demonstrate how to use the MODkit to replace textures and meshes, and to modify game scripts.
You can download the latest version of the MODkit (1.3) from [here].
WolvenKit is an unofficial toolkit for modding The Witcher 3, developed by TradeRain. It is a successor to W3Edit by Sarcen, which was another unofficial tool that allowed editing files that were not normally uncooked by wcc_lite (such as .env files and .reddlc files). WolvenKit supports everything that W3Edit did, as well as importing and exporting custom animations and more.
WolvenKit is a graphical user interface (GUI) tool that allows you to view and edit various game files (such as .w2ent, .w2scene, .w2mesh, .w2anim, etc.) in a user-friendly way. You can also use WolvenKit to create and manage your mods, as well as install other people's mods. WolvenKit also has some advanced features, such as importing custom models from Blender or Maya.
You can download the latest version of WolvenKit from [here].
Radish Mod Tools
Radish Mod Tools is another unofficial toolkit for modding The Witcher 3, developed by DJ_Kovrik. It provides a set of modding utilities that can be used both in-game and externally.
In-game mods are mods that expose interfaces for graphically staging quests, cutscenes, and more, and can dump the results to text files. For example, you can use Radish Mod Tools to create custom camera angles, animations, lighting, sounds, etc. for your scenes.
External programs are programs that encode these text files into game assets, such as quests and cutscenes. They also allow importing and lip-syncing of custom voice assets, and more.
You can download the latest version of Radish Mod Tools from [here].
Besides the tools mentioned above, there are some other tools that can be useful for modding The Witcher 3, such as:
QuickBMS is a tool that can extract .bundle files. This is an older method of extracting game data, and wcc_lite is the official and recommended tool for doing this. However, QuickBMS might still be useful for some cases. You can download QuickBMS from [here].
w3strings encoder is a tool that encodes and decodes w3strings files. These are the files that contain the game's text (such as dialogue, item names, descriptions, etc.). You can use this tool to modify or create new text for the game. You can download w3strings encoder from [here].
Script Merger is a tool that helps you resolve conflicts between different mods that modify the same scripts. This is useful if you want to use multiple mods that change the game's logic or behavior. You can download Script Merger from [here].
JPEXS Free Flash Decompiler is a tool that allows you to view and edit .swf files. These are the files that control the game's user interface (such as menus, icons, buttons, etc.). You can use this tool to modify or create new UI elements for the game. You can download JPEXS Free Flash Decompiler from [here].
Notepad++ is a text editor that supports various programming languages and formats. You can use Notepad++ to edit various game files (such as .xml, .csv, .json, etc.) in a convenient way. You can download Notepad++ from [here].
SnakeTail is a tool that allows you to monitor log files in real time. This is useful for debugging your mods and finding errors or warnings. You can download SnakeTail from [here].
In this article, we have introduced some of the most useful and essential tools for modding The Witcher 3. However, this is not an exhaustive list, and there might be other tools that suit your needs better. We encourage you to explore the modding community and find more resources and tutorials on how to use these tools and create your own mods. Modding The Witcher 3 can be a rewarding and fun experience, as well as a way to extend the game's lifespan and replayability. We hope this article has helped you get started on your modding journey.